Post by Admin the Great on Jan 18, 2016 20:46:03 GMT
Crusader Kings is a series of video games playable on the computer that simulates the known medieval world as a ruler. It emphasizes focus on dynasty, ruling, and expanding, though there is no prime objective except surviving; you make those for yourself.
This roleplay is intended to do exactly what Crusader Kings 2 does, only on a more personal level. In the video games, you can't personally have a chat with the King of France, or eat supper with the Queen of Italy, or raid the Doge of Venice's palace and assassinate him with your own blade. Those are all generalized and broad within the video game—not here.
So what's difference?
Since CK2 is such a large game, we can't include everything, at the moment. As of right now, only European (see map at the bottom of this post) empires, kingdoms, duchies, counties, and baronies may be ruled by your character. You may play a ruler, a courtier, or a commoner.
Which leads me on to succession.
This roleplay is at a much slower pace than the game. The reason for this is so we may act on a more personal level. Think of Game of Thrones. We will match it's pace similarly. So, that being said, inheritance won't come around quickly, so new characters won't be needed so quickly. This will give you time to develop your character and his or her skills, and to personally experience his or her reign.
Your character's death is up to you, really. It will probably happen as a consequence of your decisions. If you are lucky, we ask that your character either die of illness (typhoid fever, gonorrhea, etc.) or of natural causes, around the ages 50-70. Your character can not live no more than 85 years without the staff's permission.
On death, your character's heir will inherit your titles if the laws of succession allow it. Since this is a roleplay and not a video game, it is possible for your ruler to choose and heir in special instances or to disinherit his children if he please it. He can have a bastard inherit, despite the kingdom's dismay.
War and Marriage
This wouldn't be Crusader Kings without it! You may arrange a marriage or declare war on other people. What's different is marriage isn't bound my in-game restrictions. If you are wanting to arrange a homosexual, incestuous, marriage, you can! Just expect the consequences. But the point of marriage really isn't love, it's about politics—keep that in mind.
To arrange a marriage, you only need to have your character personally visit another character (or send someone to visit him or her) and present your personal terms. It won't always be like the game. Perhaps the princess you hope to marry may run away, or maybe her Kingly father may refuse to hear your terms because of the bad blood between your families. The results are endless, and you as the players will decide.
Through marriage, an heir or heiress is produced. You and your spouse (if he or she is a player) can decide on the gender and the name of the character through private messaging or a plotter, then create an application for the child. Only one user may play this character.
And now, war...
You can declare war on a Computer (played my really nobody, but managed by the staff) character or a fellow player character, if he or she has the same or higher title as you! You can't declare war on lower titles than you. So if you have a conflict with a foreign baron, declare war on his top liege. But, remember, you can't declare war on someone outside of your kingdom of you have a liege above you—you can only declare war on your neighbors also inside your kingdom.
If you are rather ambitious or you find your liege a tyrant, you can start a rebellion to depose him in favor of another person (who can be yourself). Just remember, you still can win based on your tactics and skills, but your titles, wealth, and army strength determine most of the odds.
And as a ruler...
You can do anything you please! You can pass custom laws, raise pain-staking taxes (based on our currency), you can remove titles at your whim (prestige won't be needed for that, but skill stats will).
Bathing in riches!
CKRP has its own in-character currency! You will find a "Wealth" field on your profile. That increases per post (only in-character posts). Depending on your taxation amount and how much money is in your subjects' treasury, it will increase at a custom amount. Everyone starts out with wealth, which can be used on in-character, such as a golden crown, more men for your army, to hire mercenaries, etc. You can use your Post Count to increase your skills. This will bring me on to another subject.
Skills!
Just like in the game series, characters will all possess skill stats. Diplomacy, intrigue, learning, martial, and stewardship.
These skills will function similarly as they did in the game, only they won't affect a character's opinion on you — their opinion of you is up to the player hisself. These stats will determine the likelihood you are to accomplish something, and will also be used as requirements for certain actions, such as revoking a title from a vassal. Essentially, prestige is obsolete and skill stats will replace it's function.
You should be familiar with what I am explaining here as a player of the game. If you do not understand something or I missed something, please send a private message to me directly.
Map below; we will only roleplay within the colored areas![/b]
This roleplay is intended to do exactly what Crusader Kings 2 does, only on a more personal level. In the video games, you can't personally have a chat with the King of France, or eat supper with the Queen of Italy, or raid the Doge of Venice's palace and assassinate him with your own blade. Those are all generalized and broad within the video game—not here.
So what's difference?
Since CK2 is such a large game, we can't include everything, at the moment. As of right now, only European (see map at the bottom of this post) empires, kingdoms, duchies, counties, and baronies may be ruled by your character. You may play a ruler, a courtier, or a commoner.
Which leads me on to succession.
This roleplay is at a much slower pace than the game. The reason for this is so we may act on a more personal level. Think of Game of Thrones. We will match it's pace similarly. So, that being said, inheritance won't come around quickly, so new characters won't be needed so quickly. This will give you time to develop your character and his or her skills, and to personally experience his or her reign.
Your character's death is up to you, really. It will probably happen as a consequence of your decisions. If you are lucky, we ask that your character either die of illness (typhoid fever, gonorrhea, etc.) or of natural causes, around the ages 50-70. Your character can not live no more than 85 years without the staff's permission.
On death, your character's heir will inherit your titles if the laws of succession allow it. Since this is a roleplay and not a video game, it is possible for your ruler to choose and heir in special instances or to disinherit his children if he please it. He can have a bastard inherit, despite the kingdom's dismay.
War and Marriage
This wouldn't be Crusader Kings without it! You may arrange a marriage or declare war on other people. What's different is marriage isn't bound my in-game restrictions. If you are wanting to arrange a homosexual, incestuous, marriage, you can! Just expect the consequences. But the point of marriage really isn't love, it's about politics—keep that in mind.
To arrange a marriage, you only need to have your character personally visit another character (or send someone to visit him or her) and present your personal terms. It won't always be like the game. Perhaps the princess you hope to marry may run away, or maybe her Kingly father may refuse to hear your terms because of the bad blood between your families. The results are endless, and you as the players will decide.
Through marriage, an heir or heiress is produced. You and your spouse (if he or she is a player) can decide on the gender and the name of the character through private messaging or a plotter, then create an application for the child. Only one user may play this character.
And now, war...
You can declare war on a Computer (played my really nobody, but managed by the staff) character or a fellow player character, if he or she has the same or higher title as you! You can't declare war on lower titles than you. So if you have a conflict with a foreign baron, declare war on his top liege. But, remember, you can't declare war on someone outside of your kingdom of you have a liege above you—you can only declare war on your neighbors also inside your kingdom.
If you are rather ambitious or you find your liege a tyrant, you can start a rebellion to depose him in favor of another person (who can be yourself). Just remember, you still can win based on your tactics and skills, but your titles, wealth, and army strength determine most of the odds.
And as a ruler...
You can do anything you please! You can pass custom laws, raise pain-staking taxes (based on our currency), you can remove titles at your whim (prestige won't be needed for that, but skill stats will).
Bathing in riches!
CKRP has its own in-character currency! You will find a "Wealth" field on your profile. That increases per post (only in-character posts). Depending on your taxation amount and how much money is in your subjects' treasury, it will increase at a custom amount. Everyone starts out with wealth, which can be used on in-character, such as a golden crown, more men for your army, to hire mercenaries, etc. You can use your Post Count to increase your skills. This will bring me on to another subject.
Skills!
Just like in the game series, characters will all possess skill stats. Diplomacy, intrigue, learning, martial, and stewardship.
These skills will function similarly as they did in the game, only they won't affect a character's opinion on you — their opinion of you is up to the player hisself. These stats will determine the likelihood you are to accomplish something, and will also be used as requirements for certain actions, such as revoking a title from a vassal. Essentially, prestige is obsolete and skill stats will replace it's function.
You should be familiar with what I am explaining here as a player of the game. If you do not understand something or I missed something, please send a private message to me directly.
Map below; we will only roleplay within the colored areas![/b]